NikGupta.com
 
 

Curriculum Vitae

my life so far in brief...

 

education

Brunel

MA Digital Games: Theory and Design (2010)

Brunel University - London

 

Brunel

BSc Computer Science (2006)

University College London - London

 

Brunel

A-Levels: 340 UCAS Points

Havering College Ardleigh Green Campus - Hornchurch, Essex

 

Brunel

GCSEs: 11 incl. Maths and English

 


work experience

Sega

Quality Assurance

SEGA Europe (Videogames publisher) - Chiswick, Greater London
Titles worked on: Medieval 2: Total War Kingdoms (PC), Sega Rally (360/PS3), Rome: Total War Barbarian Invasion (PC), Football Manager 2006 (PC)

 

Kuju

Playtester

Kuju Entertainment (Videogames developer) - Waterloo, London
Title worked on: Battalion Wars (GC)

 

NHS

Office Administrator

The Surgery (Medical practice) - Barking, Greater London

 

Land Securities

Project Administrator

Land Securities (FTSE 100 REIT) - City of London

 

Blockbuster

Customer Services Representative

Blockbuster (Video and game rental) - Isle of Dogs, London


skills

I.T. proficiency

Highly proficient in the following technologies: Microsoft Office 2010, Windows OS incl. legacy systems, DOS command prompt, Adobe Photoshop CS5, Dreamweaver CS5, and more.

 

Other

Multi-lingual

Good typing speed

First aid certification

Full driving license

 

gamer

I've been a videogamer since the early days of the Acorn BBC Micro and feel humbled to have experienced such a fantastic technology in one of its simplest forms. Over time, I learned that games are fun and make me happy. In pure numbers they are aplenty (...and they were incredibly expensive from a kid's point of view!). So I did like a strategy gamer: I minimised my outgoings by endeavouring to play just the good ones, all in their various forms. Variety is the spice of life, and games being the imaginative creations that they are are no exception.

 

I am particularly fond of games that provide a moral backdrop to a narrative. If games can teach us to be better human beings, we may well find them becoming more useful in tackling everyday life. I believe the technology is taking us there in terms of practicality and immersion: mainstream uptake of touchscreen devices and the advent of motion-sensitive interfaces should inevitably bring us closer to this realisation.

 

There's no doubt the open nature of games design can make for an exciting industry to work in, especially if the outcome can be a positive one.

detailed CV

Intrigued? Enthralled perhaps? Or possibly just nosey? Then why not check out my LinkedIn profile for the real nitty gritty? It shows my timeline, full skill set, achievements, and more formal stuff I simply can't fit here. Give it a click:


View my LinkedIn profile