education
MA Digital Games: Theory and Design (2010)
Brunel University - London
BSc Computer Science (2006)
University College London - London
A-Levels: 340 UCAS Points
Havering College Ardleigh Green Campus - Hornchurch, Essex
GCSEs: 11 incl. Maths and English
work experience
Quality Assurance
SEGA Europe (Videogames publisher) - Chiswick, Greater London
Titles worked on: Medieval 2: Total War Kingdoms (PC), Sega Rally (360/PS3), Rome: Total War Barbarian Invasion (PC), Football Manager 2006 (PC)
Playtester
Kuju Entertainment (Videogames developer) - Waterloo, London
Title worked on: Battalion Wars (GC)
Office Administrator
The Surgery (Medical practice) - Barking, Greater London
Project Administrator
Land Securities (FTSE 100 REIT) - City of London
Customer Services Representative
Blockbuster (Video and game rental) - Isle of Dogs, London
skills
I.T. proficiency
Highly proficient in the following technologies: Microsoft Office 2010, Windows OS incl. legacy systems, DOS command prompt, Adobe Photoshop CS5, Dreamweaver CS5, and more.
Other
Multi-lingual
Good typing speed
First aid certification
Full driving license
gamer
I've been a videogamer since the early days of the Acorn BBC Micro and feel humbled to have experienced such a fantastic technology in one of its simplest forms. Over time, I learned that games are fun and make me happy. In pure numbers they are aplenty (...and they were incredibly expensive from a kid's point of view!). So I did like a strategy gamer: I minimised my outgoings by endeavouring to play just the good ones, all in their various forms. Variety is the spice of life, and games being the imaginative creations that they are are no exception.
I am particularly fond of games that provide a moral backdrop to a narrative. If games can teach us to be better human beings, we may well find them becoming more useful in tackling everyday life. I believe the technology is taking us there in terms of practicality and immersion: mainstream uptake of touchscreen devices and the advent of motion-sensitive interfaces should inevitably bring us closer to this realisation.
There's no doubt the open nature of games design can make for an exciting industry to work in, especially if the outcome can be a positive one.

